Member of Technical Staff Intern
CCTech · Jul 2026 – Present
- Developed a C++ geometry application for maximum rectangle fitting within an irregular pentagon using OOP and SOLID design principles.
- Implemented reusable geometry components using STL, smart pointers, exception handling, file I/O, CMake, and Gnuplot for computation and visualization.
- Developed a desktop Paint application using C# and Avalonia UI with drawing, erasing, color selection, brush-size control, and canvas operations.
- Implemented pointer-event based drawing, Polyline rendering, and stack-based Undo/Redo using AXAML, event handling, and data binding.


